Weekly Update #15 - QoL & Difficulty
Numentale » Devlog
This week brings new difficulty options and some less noticable but much needed QoL changes and bugfixes after the recent large changes. Many bugs that were worsening the overall game experience have been dealt with and various QoL changes I hope will enhance the experience have been added. There's also a new unlockable skill and we have a new Title Logo! Let me know what you think!
- Implemented a new difficulty system that allows you to change the difficulty scaling of the dungeon, granting increased or decreased rewards
- An expandable screen has been added to class select that contains various information about the selected character and their abilities
- Enemies now finish their animation before ending the battle
- An animation has been added to skills that enhance your character
- Player health now updates properly after player attack
- New sprites have been added for the Chaos and Innocence currencies
- Clicking a board card now activates on mouse up, allowing you to drag the camera without activating cards
- The Title Logo has been updated
- The launcher image has been updated
- An animation has been added for selecting options in the main menu
- Added a new unlockable heal skill to the vagabond shop
- You can now close more screens with the esc key (Shop inventory and Shrine skill panel)
- The enhancement item panel has been expanded
- Fixed a bug that could cause battles to continue and be uncompletable when finishing an enemy with the dual attack skill tree passive
- Fixed inventory tooltips bugging out when closing the inventory with 'i' while hovered over an item
- Fixed a raycast target above the unique skill that was blocking some tooltip descriptions of enemies
- Fixed a bug that was causing some rewards from events to get stuck under other rewards and become unclaimable
- Fixed a bug that was causing the enemy scaling to 'reset' at depth 100 and depth 500
- Fixed a bug that would cause some shops to contain an additional weirdly priced item
- An incorrect colour tag has been fixed on the club standard attack tooltip
- Fixed a bug that caused camps on the last tile before the boss to not give search rewards
- Fixed incorrect light chainmace sprite
Next week we will be back to more features and content. Until then!
Edit: Uploaded new version with new main menu background
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Numentale
Procedurally generated rogue-lite, card-crawling RPG tale with focus on player choice and strategy
Status | Canceled |
Author | DragonSpark Games |
Genre | Role Playing, Card Game |
Tags | 2D, Dungeon Crawler, Fantasy, Generator, Roguelike, Roguelite |
Languages | English |
More posts
- Continued DevelopmentOct 07, 2019
- Weekly Update #24 - BalanceJun 23, 2019
- Weekly Update #23 - Curses!Jun 16, 2019
- Weekly Update #22 - Battle ReduxJun 10, 2019
- Weekly Update #21 - Event GritJun 02, 2019
- Weekly Update #20 - The FogMay 27, 2019
- Weekly Update #19 - Combat LogMay 19, 2019
- Weekly Update #18 - Quality UpgradesMay 13, 2019
- Weekly Update #17 - BossesMay 06, 2019
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