Weekly Update #23 - Curses!
Numentale » Devlog
This week brings a new difficulty mode, available for players who have saved up a large amount of essence for the Vagabond Shop. This new difficulty mode brings a new way to increase your score and the challenge of your run: Curse tiles! Check out the full details below. Enjoy!
- A new difficulty has been added to be unlocked in the Vagabond shop
- This new difficulty introduces "Curse" tiles, that have varying negative effects but increase score multipliers
- Depth is now referred to as Rooms (less confusing!)
- We have a new trailer!
- Unique skill descriptions have been updated to show that they do not use a turn
- An icon has been added to skills that do not use a turn
- Increased text quality for room display
- Fixed a bug that cause players to get different amounts of coins on different difficulties
The changes this week are relatively small, the week has been very busy but things will hopefully be looking up next week. Thanks for playing! -- Zak
Get Numentale
Numentale
Procedurally generated rogue-lite, card-crawling RPG tale with focus on player choice and strategy
Status | Canceled |
Author | DragonSpark Games |
Genre | Role Playing, Card Game |
Tags | 2D, Dungeon Crawler, Fantasy, Generator, Roguelike, Roguelite |
Languages | English |
More posts
- Continued DevelopmentOct 07, 2019
- Weekly Update #24 - BalanceJun 23, 2019
- Weekly Update #22 - Battle ReduxJun 10, 2019
- Weekly Update #21 - Event GritJun 02, 2019
- Weekly Update #20 - The FogMay 27, 2019
- Weekly Update #19 - Combat LogMay 19, 2019
- Weekly Update #18 - Quality UpgradesMay 13, 2019
- Weekly Update #17 - BossesMay 06, 2019
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