View all by DragonSpark Games
Creator
Follow DragonSpark Games
Follow
Following DragonSpark Games
Following
Add To Collection
Collection
Comments
Devlog
Related games
Related
Numentale
←
Return to Numentale
Devlog
Continued Development
October 07, 2019
by
DragonSpark Games
Hello folks! It's been a long time since I posted an update here about the current situation of me and Numentale so I thought I'd write up a bit of a post to explain what's happening and the future of...
Continue reading
Weekly Update #24 - Balance
June 23, 2019
by
DragonSpark Games
1
#Weekly Update
New graphic changes to the dungeon board and some small balance changes await in patch 646. The updated look of the dungeon board cards will hopefully fit in more with the gritty fantasy theme of Nume...
Continue reading
Weekly Update #23 - Curses!
June 16, 2019
by
DragonSpark Games
#Weekly Update
This week brings a new difficulty mode, available for players who have saved up a large amount of essence for the Vagabond Shop. This new difficulty mode brings a new way to increase your score and th...
Continue reading
Weekly Update #22 - Battle Redux
June 10, 2019
by
DragonSpark Games
#Weekly Update
New battle mechanics, animations, balance changes and a new event are just some of the highlights for this week's Numentale update! This week's changes should feel both fresh and polished with many fi...
Continue reading
Weekly Update #21 - Event Grit
June 02, 2019
by
DragonSpark Games
#Weekly Update
This week brings some content centered around events and several quality of life and welcome changes. A new event has been added and several updates have been made to events to allow them to scale and...
Continue reading
Weekly Update #20 - The Fog
May 27, 2019
by
DragonSpark Games
1
#Weekly Update
This week we bring in several changes to make things more self-explanatory and also some experimental quality features. Some of the highlights include: New aspect ratio support, Path Tree changes and...
Continue reading
Weekly Update #19 - Combat Log
May 19, 2019
by
DragonSpark Games
1
#Weekly Update
I've added a new feature this week. The combat log allows you to see what actions have been unleashed during a battle. The descriptions are fairly basic right now, but this base system will allow a lo...
Continue reading
Weekly Update #18 - Quality Upgrades
May 13, 2019
by
DragonSpark Games
1
#Weekly Update
This week brings a huge overhaul to all the User Interfaces and many general graphics of Numentale. In addition to the graphical overhaul, I've fixed several known bugs and improved the quality of som...
Continue reading
Weekly Update #17 - Bosses
May 06, 2019
by
DragonSpark Games
1
#Weekly Update
This week brings some much needed diversity in boss battles, bringing in 3 new bosses and adding several new boss attacks and debuffs that bosses may use to thwart your progress through the dungeon. I...
Continue reading
Weekly Update #16 - Artifacts
April 26, 2019
by
DragonSpark Games
#Weekly Update
This week we have quite a significant update! Artifacts have been added that give your character more unique benefits compared to equipment. You can receive artifacts from defeating bosses and when th...
Continue reading
Weekly Update #15 - QoL & Difficulty
April 21, 2019
by
DragonSpark Games
#Weekly Update
This week brings new difficulty options and some less noticable but much needed QoL changes and bugfixes after the recent large changes. Many bugs that were worsening the overall game experience have...
Continue reading
Weekly Update #14 - Classes & Unlockables
April 15, 2019
by
DragonSpark Games
#Weekly Update
We have a huge update this week bringing in 3 new revamped classes, with new original art, new abilities and backstory/lore. These characters should bring a new dynamic to the game rather than simple...
Continue reading
Weekly Update #13 - Items!
April 08, 2019
by
DragonSpark Games
#Weekly Update
A lot of work has been put in to this week's changes, bringing a new item star system with an array of new items, a graphics overhaul to battles enemy buffs and a basic hiscore system among other chan...
Continue reading
Weekly Update #12 - Battle Buffs
April 01, 2019
by
DragonSpark Games
#Weekly Update
This week we have several QoL changes along with a few new features and graphic updates! The new buff system shows when buffs are active in battle for the player and a new shrine enhancement system wi...
Continue reading
Weekly Update #11 - Theme
March 25, 2019
by
DragonSpark Games
#Weekly Update
This week we've pollished many UI elements of the game and updated graphics for characters and enemies along with a handful of other content additions, such as a chance to acquire '+' version of items...
Continue reading
Weekly Update #10 - Class Select
March 18, 2019
by
DragonSpark Games
We have quite a few quality changes this week, with the largest being the Class Select screen, Which has been completely overhauled! We also have a few bits of new content and a new stranger in the ca...
Continue reading
Weekly Update #9 - Infinity
March 11, 2019
by
DragonSpark Games
#Weekly Update
This week's update is the largest yet, allowing the player to continue a run infinitely! Various enhancements to the game have also been added, including various revamped graphics, new animations, Qo...
Continue reading
Weekly Update #8 - Interfaces
March 04, 2019
by
DragonSpark Games
This week brings a few behind the scene changes and a bit of polishing, along with a new interface that shows you what skills you have taken from the path tree! Added Path Skills Interface, accessible...
Continue reading
Weekly Update #7 - Skill Paths
February 25, 2019
by
DragonSpark Games
1
#Weekly Update
This week introduces some much needed changes to the skill tree, switching from boring stat boosts to several themed trees with interesting effects! We also have the last of our random card changes, i...
Continue reading
Weekly Update #6 - Randomization 2
February 18, 2019
by
DragonSpark Games
#Weekly Update
This week's version has new and improved randomization features, making more of the dungeon cards random. There's a lot of behind the scenes work going on right now and I hope that I can push some big...
Continue reading
Weekly Update #5 - Randomization
February 11, 2019
by
DragonSpark Games
#Weekly Update
This week brings in the base system for many persistent random generation. We now use a seed to generate all random functions which allows us a lot more freedom with saving and loading and future feat...
Continue reading
Weekly Update #4 - Enhancements
February 04, 2019
by
DragonSpark Games
#Weekly Update
This week, the enhancement system has been completely revamped. When choosing to enhance at a camp, you know have the option of 3 randomly selected enhancements to apply to any equipment you have with...
Continue reading
Weekly Update #3
January 28, 2019
by
DragonSpark Games
#Weekly Update
So, here we are! Week 3. I've revamped events and made several QOL changes and bug fixes this week. Enjoy! Main Menu Title screen has been revamped Added build number to main menu Dungeon Board Added...
Continue reading
Weekly Update #2
January 21, 2019
by
DragonSpark Games
#Weekly Update
We've moved on with the prototype name are now called Numentale! This week brings a substantial amount of graphical updates and a few bug fixes and general quality of life changes. I'm really looking...
Continue reading
Weekly Update #1
January 14, 2019
by
DragonSpark Games
#Weekly Update
So today marks the first weekly update of the game. I'll be doing these hopefully every monday! Our biggest change today is allowing the player to sell items to the shop! Enjoy :) Main Menu Changed GU...
Continue reading
Update 2 - 10/01/2019
January 10, 2019
by
DragonSpark Games
With update 2 comes a lot of much needed bug fixes and changes, along with some sort of permanent progression with skill levels! -New- Skill Level System - The player now gets their score converte...
Continue reading
Update 07/01/2019
January 07, 2019
by
DragonSpark Games
#Update, #Bug Fixes
I've fixed a few bugs! Here goes. General - Splash screen changed slightly - Added temp icon for the exe Class Select - Fixed UI size in windowed mode - Changed class colours to make c...
Continue reading