Weekly Update #21 - Event Grit
Numentale » Devlog
This week brings some content centered around events and several quality of life and welcome changes. A new event has been added and several updates have been made to events to allow them to scale and look prettier, along with some behind the scenes changes to allow more conditions and criteria for events in the future. I believe this update has brung some things that make the game feel much more user-friendly and I'm very excited to share this patch!
Events
- A new event has been added: Witch's Potions
- Events now scale in difficulty and reward as you progress through your dungeon. This means stat requirements, item rewards and event enemies will no longer be static throughout a run
- Several event arts have been updated
- Event card animations have been significantly sped up
- Blessed Rat combat options have had the enemies rebalanced
- Some event rewards have been rebalanced
- A longstanding bug that would leave some event options activated, making
some event options glow and not show text until selected, has been fixed (yay!) - The event book has been resized, revamped and retextured
- Event option cards have been retextured
- An animation has been added for taking damage from an event
- The font for event options has been changed
Other
- Added new artifact, Devious Larva
- Dual attack no longer activates on abilities, only standard attack, however if it activates after your attack kills an enemy, the dual attack will hit a different living enemy if possible
- Artifact orientation has been fixed
- Fixed a possible bug where the boss would not give an artifact
- The Fork artifact has been changed
- (Old) Lifesteal a small percentage of damage done
- (New) Heal 5% health after battle
- The Wholegrain artifact has been changed
- (Old) Heal 2% damage after a battle
- (New) Heal 2% health after every depth
- A problem with coin scaling has been fixed
- An animation has been added for healing from the camp
- An animation has been added for when items or gold are aquired
- Tooltips have been added for artifacts currently acquired
- The Dungeon Board map has been retextured
- Fixed a problem where enemies' stats could display strangely at large numbers
- Fixed a bug where the boss card could show paths when hovered
- Fixed bug where some unlocks in the vagabond shop could not be unlocked with the correct amount of currency under certain conditions
- Changed path tree background
- Disabled arrow keys to move on path tree for now
Next week's update will likely be similar to this week's, albeit with hopefully a bit more content! Thank you for reading and thank you for playing :) Until next week!
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Numentale
Procedurally generated rogue-lite, card-crawling RPG tale with focus on player choice and strategy
Status | Canceled |
Author | DragonSpark Games |
Genre | Role Playing, Card Game |
Tags | 2D, Dungeon Crawler, Fantasy, Generator, Roguelike, Roguelite |
Languages | English |
More posts
- Continued DevelopmentOct 07, 2019
- Weekly Update #24 - BalanceJun 23, 2019
- Weekly Update #23 - Curses!Jun 16, 2019
- Weekly Update #22 - Battle ReduxJun 10, 2019
- Weekly Update #20 - The FogMay 27, 2019
- Weekly Update #19 - Combat LogMay 19, 2019
- Weekly Update #18 - Quality UpgradesMay 13, 2019
- Weekly Update #17 - BossesMay 06, 2019
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