Weekly Update #12 - Battle Buffs
Numentale » Devlog
This week we have several QoL changes along with a few new features and graphic updates! The new buff system shows when buffs are active in battle for the player and a new shrine enhancement system will allow you to upgrade battle abilities that you already have. Several changes have been made to the graphics namely the Upgrade Tree and Dungeon Board. Enjoy!
- Created Buff view for player in battle. This shows when a buff from the skill tree is currently activated in battle, but will allow us to show other buffs in the future
- Getting the same skill on a shrine now enhances the skill to a '+' version, increasing damage of that skill
- Enemy Card graphics have been updated
- Cards now have a short animation showing a path to what cards they will unlock if the card is completed
- A new start transition now plays when entering or progressing in the
dungeon board, showing which area (changing every 20 depth) and biome the player is in - Upgrade tree now allows you to take out skill points by right clicking a suitable skill orb
- Endure's effect has been reduced: (Old) Reduces damage taken by 4 (before damage calculation) ➡ (New) Reduces damage taken by 3 (before damage calculation)
- Undying's effect has been reduced: (Old) Allows the player a deadly attack on 1 HP once per battle ➡ (New) Allows the player a deadly attack on 1 HP once per area (areas change every 20 depth)
- Dungeon Board backdrop has been updated
- Battle transitions have been adjusted and shortened
- Cards can no longer be clicked while a transition is playing
- Fixed a bug causing weapons to not show the health stat properly
- Fixed a bug causing money to be taken for an item when the inventory is full
- Changed Shop Inventory UI
- (Re?) added sound to class select
- Adjusted turn indicator in battle
- Upgrade tree now has titles for the skill trees
- Improved Shrine prompt UI
- Reduced volume of several music tracks
- Changed format of music tracks, reducing file size
- Several Dungeon Board UI has been adjusted
- Battle stats have been moved in battle
- The knight in the inventory has been removed
- Some Dungeon Board decorations have been moved / added
That's it for this week. Please let me know if you have any feedback or suggestions for Numentale! You can find me on twitter @DragonSparkGame or email me at Dragonsparkgames@gmail.com.
See you next monday for another update!
Files
NumentaleV618.zip 70 MB
Mar 31, 2019
Get Numentale
Numentale
Procedurally generated rogue-lite, card-crawling RPG tale with focus on player choice and strategy
Status | Canceled |
Author | DragonSpark Games |
Genre | Role Playing, Card Game |
Tags | 2D, Dungeon Crawler, Fantasy, Generator, Roguelike, Roguelite |
Languages | English |
More posts
- Continued DevelopmentOct 07, 2019
- Weekly Update #24 - BalanceJun 23, 2019
- Weekly Update #23 - Curses!Jun 16, 2019
- Weekly Update #22 - Battle ReduxJun 10, 2019
- Weekly Update #21 - Event GritJun 02, 2019
- Weekly Update #20 - The FogMay 27, 2019
- Weekly Update #19 - Combat LogMay 19, 2019
- Weekly Update #18 - Quality UpgradesMay 13, 2019
- Weekly Update #17 - BossesMay 06, 2019
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