Weekly Update #11 - Theme


This week we've pollished many UI elements of the game and updated graphics for characters and enemies along with a handful of other content additions, such as a chance to acquire '+' version of items!

  • The Main Menu has been updated graphically
  • Trees in the Upgrade Tree screen now hover slightly
  • Transitions have been implemented for commencing a card event, with unique ones for battle, elite battle and boss battles
  • A new skill has been added that has a chance to hit adjacent enemies
  • Added a chance to acquire a '+' on an item, increasing stats. This chance is increased with luck
  • Characters art has been changed and UI adjusted
  • Added new Boar enemy

  • Fixed events not using stat values properly
  • Several enemy sprites have been replaced
  • Several enemies and the boss have been changed
  • Directional movement on the Upgrade Tree is no longer inverted with the arrow keys
  • Adjusted enemy attack animation
  • Enemies no longer change position when one dies
  • Enemies now have an idle animation!
  • Reduced power of elite enemies slightly
  • Increased Boss Bite damage
  • Clicking an item to equip it now plays a sound
  • Orbs around the boss card are now animated
  • Fixed a bug where opening the path tree on the dungeon board would play the campfire sound
  • Fixed loading screen on upgrade tree not being the correct size

Hope you enjoyed this week's patch notes! See you next week.

Files

NumentaleV614.zip 93 MB
Mar 25, 2019

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