Weekly Update #7 - Skill Paths
Numentale » Devlog
This week introduces some much needed changes to the skill tree, switching from boring stat boosts to several themed trees with interesting effects! We also have the last of our random card changes, introducing Battle+ and a few fixes!
Upgrade/Path Tree
- Skill orbs in the Path Tree now have updated graphics!
- Added effects to each tree, which are all now usable
- Skills from the trees now have varying themed effects rather than flat stat boosts
- You can now properly move to different trees from the upgrade tree screen by using the arrow buttons or new arrow buttons
- Dragging a skill now reselects standard attack when dropped
Other
- Battle+ are now randomly generated and much tougher! Each Battle+ will drop a piece of equipment along with a chance of a unique item and are only for those well-equipped.
- Centered turn indicator on player in battle
- Increased clarity on skill arrows in battle
- Fixed a bug where skills would stay selected after battle
- Disabled coin rewards scaling temporarily to fix!
More updates and fixes to come next week as we work on some new bigger features! Stay tuned!
Files
NumentaleV601.zip 79 MB
Feb 25, 2019
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Numentale
Procedurally generated rogue-lite, card-crawling RPG tale with focus on player choice and strategy
Status | Canceled |
Author | DragonSpark Games |
Genre | Role Playing, Card Game |
Tags | 2D, Dungeon Crawler, Fantasy, Generator, Roguelike, Roguelite |
Languages | English |
More posts
- Continued DevelopmentOct 07, 2019
- Weekly Update #24 - BalanceJun 23, 2019
- Weekly Update #23 - Curses!Jun 16, 2019
- Weekly Update #22 - Battle ReduxJun 10, 2019
- Weekly Update #21 - Event GritJun 02, 2019
- Weekly Update #20 - The FogMay 27, 2019
- Weekly Update #19 - Combat LogMay 19, 2019
- Weekly Update #18 - Quality UpgradesMay 13, 2019
- Weekly Update #17 - BossesMay 06, 2019
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