Weekly Update #2
Numentale » Devlog
We've moved on with the prototype name are now called Numentale!
This week brings a substantial amount of graphical updates and a few bug fixes and general quality of life changes.
I'm really looking forward to sharing all this progress! Enjoy!
General
- Added saving and loading functionality (The game saves after every floor)
- Made flames on the main menu look and act better
- Character sprite, camera borders and camera now move when moving deeper in to the dungeon
- Various updates on tooltips look and functionality
- Added gradient to liven up damage numbers slightly
- Added skill select arrow on skill drag
- Added tooltips for player attributes in battle
- Several new GUI elements added
- Updated the look of cards on the board
- Inventory look updated
- Now shows skill level on main menu
- Now shows standard attack damage in the inventory
- The game is now called Numentale! New title on the main menu
- Added slight sway on main menu
Bugfixes
- Fixed bug with battle text acting weird on new battles after the first
- Fixed tooltips being positioned incorrectly in windowed mode
Files
NumentaleV586.zip 77 MB
Jan 21, 2019
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Numentale
Procedurally generated rogue-lite, card-crawling RPG tale with focus on player choice and strategy
Status | Canceled |
Author | DragonSpark Games |
Genre | Role Playing, Card Game |
Tags | 2D, Dungeon Crawler, Fantasy, Generator, Roguelike, Roguelite |
Languages | English |
More posts
- Continued DevelopmentOct 07, 2019
- Weekly Update #24 - BalanceJun 23, 2019
- Weekly Update #23 - Curses!Jun 16, 2019
- Weekly Update #22 - Battle ReduxJun 10, 2019
- Weekly Update #21 - Event GritJun 02, 2019
- Weekly Update #20 - The FogMay 27, 2019
- Weekly Update #19 - Combat LogMay 19, 2019
- Weekly Update #18 - Quality UpgradesMay 13, 2019
- Weekly Update #17 - BossesMay 06, 2019
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