Weekly Update #1
Numentale » Devlog
So today marks the first weekly update of the game. I'll be doing these hopefully every monday!
Our biggest change today is allowing the player to sell items to the shop! Enjoy :)
Main Menu
- Changed GUI and appearance slightly
- Changed the way names are handled (You now only have to set your name once)
- Added welcome message on main menu
- You can click the welcome message on the main menu to change your name
Upgrade Tree
- Added tooltip for stats in the upgrade tree
Inventory
- Added sound effect for eating food
Shop
- Added new temporary shopkeeper
- Added the ability to sell items to the shop!
Battle
- Added arrow over currently selected skill
- Added a death animation for enemies
- Added enemy death to battle text
- Changed the way enemies names are displayed
Bug fixes
- Fixed a bug where opening and closing the inventory would unpause the game
- Fixed a bug that would make an item flash on screen for a second when dragging an item
- Fixed enemy charge attacks not properly updating player health after hit
- Fixed flames dissapearing after opening and closing menus on the main menu
- Made arrows on the board always appear over the cards
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Numentale
Procedurally generated rogue-lite, card-crawling RPG tale with focus on player choice and strategy
Status | Canceled |
Author | DragonSpark Games |
Genre | Role Playing, Card Game |
Tags | 2D, Dungeon Crawler, Fantasy, Generator, Roguelike, Roguelite |
Languages | English |
More posts
- Continued DevelopmentOct 07, 2019
- Weekly Update #24 - BalanceJun 23, 2019
- Weekly Update #23 - Curses!Jun 16, 2019
- Weekly Update #22 - Battle ReduxJun 10, 2019
- Weekly Update #21 - Event GritJun 02, 2019
- Weekly Update #20 - The FogMay 27, 2019
- Weekly Update #19 - Combat LogMay 19, 2019
- Weekly Update #18 - Quality UpgradesMay 13, 2019
- Weekly Update #17 - BossesMay 06, 2019
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