Update 2 - 10/01/2019
With update 2 comes a lot of much needed bug fixes and changes, along with some sort of permanent progression with skill levels!
-New- Skill Level System
- The player now gets their score converted in to Skill exp which is then converted in to Skill Levels, giving skill points.
- Skill Levels save even after ending a run, closing the game, or starting a new run.
- Skill Levels are used for the upgrade tree now.
General
- Made healthbars unmoveable/unclickable
- Renamed gold to coins
- Fixed menu button moving player to class select
- Confirm option for clicking main menu in the pause menu
- Made inventory icon highlight and click colour more prominent
- Fixed several audio issues, sound effects and music should be correctly working now
- Added an arrow over accessible cards on the dungeon board
Class Select
- Fixed class select scaling and changed UI slightly
Upgrade Tree
- Expanded with more upgradeable orbs
Battles
- Made enemy skill orbs unclickable
Items
- Fixed Eudaemon's gift item sprite
Thanks for the bug reports and trying out the game! See you next week for another update!
Get Numentale
Numentale
Procedurally generated rogue-lite, card-crawling RPG tale with focus on player choice and strategy
Status | Canceled |
Author | DragonSpark Games |
Genre | Role Playing, Card Game |
Tags | 2D, Dungeon Crawler, Fantasy, Generator, Roguelike, Roguelite |
Languages | English |
More posts
- Continued DevelopmentOct 07, 2019
- Weekly Update #24 - BalanceJun 23, 2019
- Weekly Update #23 - Curses!Jun 16, 2019
- Weekly Update #22 - Battle ReduxJun 10, 2019
- Weekly Update #21 - Event GritJun 02, 2019
- Weekly Update #20 - The FogMay 27, 2019
- Weekly Update #19 - Combat LogMay 19, 2019
- Weekly Update #18 - Quality UpgradesMay 13, 2019
- Weekly Update #17 - BossesMay 06, 2019
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